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Grant program: Digital Humanities Implementation Grants*

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Page size:
 34 items in 1 pages
Award Number Grant ProgramAward RecipientProject TitleAward PeriodApproved Award Total
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 34 items in 1 pages
HK-230916-15Digital Humanities: Digital Humanities Implementation GrantsUniversity of MinnesotaImmigrant Stories9/1/2015 - 8/31/2017$324,121.00Erika LeeElizabeth VendittoUniversity of MinnesotaMinneapolisMN55455-2009USA2015Immigration HistoryDigital Humanities Implementation GrantsDigital Humanities3241210321432.40

Expansion of a project that engages recent immigrant and refugee communities as they create and share digital video narratives about their lives and experiences. During the implementation phase, the applicant would collaborate with national stakeholders to develop an easy-to-use, web-based framework to produce these digital stories, which would be publicly available via the Minnesota Digital Library and the Digital Public Library of America.

The Immigration History Research Center's Immigrant Stories project fosters humanities research and public dialogue around immigration by empowering recent immigrants with the tools to document, preserve, and share their experiences with the wider American public. It helps first- and second-generation immigrants and refugees create digital stories about their experiences--short personal videos with images, text, music, and audio--that are preserved and made publicly available through the IHRC Archives, the Minnesota Digital Library, and the Digital Public Library of America. Immigrant Stories uses immigrant-centered digital tools and training to expand participation in the digital humanities regardless of education, English proficiency, and access to technology. Its archive makes valuable content on contemporary immigration accessible to both humanities scholars and the broader public.

HK-230924-15Digital Humanities: Digital Humanities Implementation GrantsNorth Carolina State UniversityAcoustic Modeling in Historical Research1/1/2016 - 6/30/2021$324,135.00JohnN.WallDavidBrianHillNorth Carolina State UniversityRaleighNC27695-0001USA2015Ancient LiteratureDigital Humanities Implementation GrantsDigital Humanities3241350323738.410

Further work on a three-dimensional, immersive model of the visual and aural environment of St. Paul's Cathedral and Churchyard as they stood in London during the early 17th century. The project would also further develop and publicly release open-source software for the modeling and representation of sound in historic spaces.

Our objective is to develop an open-source software package for use in modeling the acoustic properties of historic spaces. This software will be based on the currently available open-source program i-Simpa (, which utilizes ray-tracing for acoustic propagation modeling. We will add capabilities for auralization and play-back which are essential for us to understand how sound behaves in virtual models of historic spaces. When used in conjunction with recordings of sound made under anechoic conditions, we will be able to experience recreated performances of historic events as they unfold, in real time, in highly accurate virtual models of the spaces in which they originally happened.

HK-230965-15Digital Humanities: Digital Humanities Implementation GrantsUniversity of Texas, AustinReading the First Books: Multilingual, Early-Modern OCR for Primeros Libros9/1/2015 - 12/31/2017$215,830.00Sergio RomeroLauraC.MandellUniversity of Texas, AustinAustinTX78712-0100USA2015International StudiesDigital Humanities Implementation GrantsDigital Humanities2158300215591.340

Enhancement of optical character recognition (OCR) technologies to improve researchers' ability to discover and search early modern, multilingual printed texts. During this phase, the project team would focus on books printed in the Americas before 1601.

Digital facsimile collections of early modern printed books (books printed on hand presses in the 15th-17th century) greatly improve access to these cultural heritage materials for scholars, students, and the general public. The utility and accessibility of these digital collections, however, has been limited by the challenges of transcribing early modern printed books: their linguistic complexity, unstable orthography (spelling and punctuation), and uneven typesetting and inking make these books difficult to read for humans and machines alike. The goal of this project is to develop and implement groundbreaking methods in the automatic transcription of early modern printed books. This will increase access to books that are not just a vital record of historical thought during this exciting period in European, colonial, and indigenous American history, but also reflect the development of a new, transformative technology - the printing press.

HK-230970-15Digital Humanities: Digital Humanities Implementation GrantsUniversity of Southern CaliforniaImplementing Scalar for Digital Humanities Multimodal Online Publishing: Editorial and Authorial Workflow in Collaboration9/1/2015 - 11/30/2018$325,000.00PhilipJ.EthingtonTaraL.McPhersonUniversity of Southern CaliforniaLos AngelesCA90089-0012USA2015Interdisciplinary Studies, GeneralDigital Humanities Implementation GrantsDigital Humanities32500003250000

The enhancement of the authoring, editing, and peer review features of the Scalar scholarly publishing platform from the Alliance for Networking Visual Culture.

With the release of Scalar 1.0, an open-source online authoring platform for humanities scholarship, we propose to implement three important editorial and authorial workflow features that will facilitate the publication of digital multimedia works within both established and emerging scholarly genres: 1) the integration directly into the Scalar environment of full review, author revision, version-control, copyediting, and proofreading processes necessary for edited and peer-reviewed publications; 2) enhanced integration of Scalar with our partner media archive Critical Commons to create an easy-to-use system for uploading and embedding image files and video clips while maximizing the protections of fair use for scholars and presses; 3) continued improvements of our authoring environment to better leverage the enhanced features and updated styling of our new reader interface towards scalable, customizable publications.

HK-230973-15Digital Humanities: Digital Humanities Implementation GrantsNew York UniversityPleiades 39/1/2015 - 8/31/2019$322,615.00ThomasR.Elliott   New York UniversityNew YorkNY10012-1019USA2015History, OtherDigital Humanities Implementation GrantsDigital Humanities32261503226150

Substantive changes to the technical and editorial infrastructure for the Pleiades gazetteer project, a geographic dataset for the ancient Mediterranean world. 

This proposal responds to new provisions in the Implementation Grant guidelines that invite “substantive changes to the design, technical architecture, and dissemination and preservation strategies” of established digital humanities projects. We seek support to renovate the Pleiades gazetteer of the ancient world (, which provides open access to the most comprehensive geospatial dataset for antiquity available today. Although Pleiades is valued by scholars, students, and the public, its potential impact and long-term sustainability are being held back by the limits of its architecture. We propose, therefore, to transform Pleiades from an overloaded website into a collection of related applications. We will split the current monolithic system into four parts whose performance and capacity can be managed independently and we will refine the structure of the database in order to document and analyze relationships between the ancient places we catalog. 

HK-230986-15Digital Humanities: Digital Humanities Implementation GrantsEmory UniversityEnhancing and Sustaining www.slavevoyages.org9/1/2015 - 2/28/2018$324,992.00David EltisAllenE.TullosEmory UniversityAtlantaGA30322-1018USA2015History, GeneralDigital Humanities Implementation GrantsDigital Humanities3249920324991.730

The enhancement of the Trans-Atlantic Slave Trade Database (also known as to add additional records about the intra-American movement of enslaved persons and to recode the underlying database to allow for long term sustainability.

Slavevoyages has become the basic reference tool for anyone studying the transatlantic slave trade, and is used widely by teachers, genealogists, and scientists as well as scholars of slavery and the slave trade. The site is nevertheless facing an uncertain future, possibly extinction, as the code in which it was written is made obsolete by evolving server operating systems.

HK-250616-16Digital Humanities: Digital Humanities Implementation GrantsSt. Mary's UniversityThe Jubilees Palimpsest Project: Spectral RTI Technology for the Recovery of Erased Manuscripts from Antiquity9/1/2016 - 8/31/2019$325,000.00ToddRussellHanneken   St. Mary's UniversitySan AntonioTX78228-5433USA2016Ancient LiteratureDigital Humanities Implementation GrantsDigital Humanities32500003250000

Digitization of the Jubilees Palimpsest, a manuscript containing multiple texts relevant to the history of Judaism and early Christianity, using advanced imaging techniques. The project would result in online publication of the manuscript and release of open-source software to support image processing in future work.

This full-scale project phase will refine for widespread adoption the Spectral RTI technology tested in the start-up phase. Spectral RTI recovers text from erased manuscripts (palimpsests) by integrating spectral imaging’s ability to recover illegible markings with the ability of Reflectance Transformation Imaging to capture texture as fine as the corrosion of parchment where acidic ink had once been. The project will create a showcase of the technology using illegible artifacts with high humanities significance from the Biblioteca Ambrosiana in Milan. It will be published in a standards-compliant open repository. The artifacts will include at minimum the one-of-a-kind erased texts of Latin Jubilees, the Testament of Moses, and the Arian Commentary on Luke, each of which casts light on lost forms of Judaism and Christianity from 2100–1500 years ago. The project will streamline the procedure and publish instructions and user-friendly software to help future teams apply the technology.

HK-250641-16Digital Humanities: Digital Humanities Implementation GrantsCarnegie Mellon UniversitySix Degrees of Francis Bacon: Reassembling the Early Modern Social Network9/1/2016 - 3/31/2018$325,000.00Christopher Warren   Carnegie Mellon UniversityPittsburghPA15213-3815USA2016Renaissance StudiesDigital Humanities Implementation GrantsDigital Humanities32500003082540

Implementation of a web-based platform to enhance research on the social networks of Great Britain in the early modern era, 1500-1700. The project would also make available open-source software to facilitate development of tools for additional regions and time periods.

Six Degrees of Francis Bacon is a digital reconstruction of the early modern British social network that people from all over the world can collaboratively expand and revise. It harnesses digitized texts, natural language processing, network inference methods, and distributed historical expertise to create the broadest, most accessible source of who knew whom in early modern Britain. The beta version of our website, created collaboratively with undergraduate programmers, has received nearly 30,000 hits since going live in September 2015 and is growing daily through the contributions of scholars, students, and citizen humanists. An NEH grant would allow us, first, to transform Six Degrees into an accessible, sustainable, and vital resource that will continue to grow and serve the early modern community for the long term, and, second, to package and distribute our code so that scholars can create similar networks for different eras and regions.

HK-250665-16Digital Humanities: Digital Humanities Implementation GrantsMLAHumanities CORE9/1/2016 - 8/31/2020$300,000.00Kathleen FitzpatrickBarbara RockenbachMLANew YorkNY10004-2434USA2016Interdisciplinary Studies, GeneralDigital Humanities Implementation GrantsDigital Humanities30000003000000

Further development of Humanities CORE, a repository framework that allows humanities discipline-based communities to preserve and share products of scholarship and teaching.

The Modern Language Association and the Columbia University Libraries will augment the work of an NEH Digital Humanities Start-Up Grant, in which we built a prototype social repository, Humanities CORE, and connected it to MLA Commons, a social networking platform that enables humanists to communicate, collaborate, and share their digital scholarship. While the Start-Up Grant focused on the proof-of-concept and infrastructure framework, this phase will concentrate on facilitating increased interdisciplinary work, collaboration, and data-sharing for humanities scholars—and on enhancing and promoting the professional benefits of making such work available to a broader public. The assessment of user interaction, workflows, and platform impact will be vital to the early stages of this production implementation of CORE in a federated Humanities Commons network. The project will also address research questions regarding the benefits of inter-organizational collaboration implied by CORE.

HK-250673-16Digital Humanities: Digital Humanities Implementation GrantsWayne State UniversityTextual Geographies9/1/2016 - 8/31/2020$325,000.00Matthew Wilkens   Wayne State UniversityDetroitMI48201-1347USA2016Interdisciplinary Studies, GeneralDigital Humanities Implementation GrantsDigital Humanities32500003250000

The further refinement of the dataset and the development of the user interface for the Textual Geographies project, which allows scholars and students to extract and study spatial references found in collections housed in the HathiTrust Digital Library.

The Textual Geographies project collects, organizes, and makes widely available high-quality geographic data from millions of books in multiple languages to enable new scholarship in the humanities. The project responds to demonstrated need in fields including literary studies, history, foreign languages, area studies, geography, and allied disciplines for large-scale information about the uses of geographic space in textual sources. Textual Geographies builds on the resources of the HathiTrust Digital Library, using natural language processing and geocoding techniques to associate spatial data with textual references in about 10 million digitized volumes. The project integrates with the products and services of the HathiTrust Research Center and provides a sophisticated, intuitive user interface akin to Google Ngrams for visualization and analysis, as well as direct access to the underlying geographic data.

HK-250704-16Digital Humanities: Digital Humanities Implementation GrantsWNETRevitalizing Mission US9/1/2016 - 8/31/2019$325,000.00Sandra Sheppard   WNETNew YorkNY10019-7416USA2016U.S. HistoryDigital Humanities Implementation GrantsDigital Humanities32500003250000

A conversion effort to upgrade “Mission US” from its current Flash-based game engine to a Unity-based engine, with subsequent enhancements to content and engagement including storyboards, player credentials, and increased literacy supports.

WNET requests funds to revitalize "For Crown or Colony?", the first game in the award-winning "Mission US" series on American history. Designed for middle school-age students, "Mission US" is a free series of online role-playing games that immerse young people in the drama of our nation’s past. "For Crown or Colony?" will be converted from outmoded Flash technology to Unity, ensuring its long-term playability and making it accessible on tablets. The game will also be enhanced with additional features that increase its educational value for diverse learners. WNET will then re-launch the game and report on its experience to the digital humanities community. These activities will create a roadmap for rebuilding subsequent "Mission US" games and provide lessons for other digital projects facing similar technical and educational challenges.

HK-250705-16Digital Humanities: Digital Humanities Implementation GrantsCUNY Research Foundation, Graduate School and University CenterLearning in the Public Square: An Open Platform for Humanities Education9/1/2016 - 8/31/2019$324,502.00MatthewK.Gold   CUNY Research Foundation, Graduate School and University CenterNew YorkNY10016-4309USA2016Interdisciplinary Studies, GeneralDigital Humanities Implementation GrantsDigital Humanities32450203245020

Implementation of an open-source learning environment, The Commons In A Box OpenLab (CBOX-OL), that will enable sharing and collaboration across humanities courses, events, projects and institutions.

Scalable for use by a single faculty member or an entire educational institution, and built upon successful prototypes and widely distributed code, this project funds the creation of an innovative, easily installed, and flexible open-source educational environment that integrates popular digital humanities tools for networked scholarly communication. Unlike closed learning management systems, the platform encourages open educational exchanges that foster ties across disciplines and classrooms.

HK-250712-16Digital Humanities: Digital Humanities Implementation GrantsUniversity of VirginiaNeatline - creates exhibits that target scholarly and public humanities audiences9/1/2016 - 2/28/2021$324,554.00JeremyK.Boggs   University of VirginiaCharlottesvilleVA22903-4833USA2016Interdisciplinary Studies, GeneralDigital Humanities Implementation GrantsDigital Humanities32455403245540

The update and further enhancement of the Neatline tool that allows users of the Omeka content management system to develop geotemporal representations of online collections.

This proposal requests funding for the continued development of Neatline, a plugin for the popular Omeka content management system. Neatline empowers scholars, students, librarians, archivists, cultural heritage professionals, and public humanities enthusiasts to create engaging, sophisticated, and visually compelling geotemporal interpretations of online collections. This proposal focuses its efforts on improving the sustainability of the Neatline codebase, working with the next version of Omeka currently being developed, upgrading the underlying mapping technologies to work better with mobile devices, improving the exhibit editing interface based on community feedback, creating a modern timeline interface based on the work of the Temporal Modelling project, improving the user, developer, and system administrator communities and documentation, as well as creating a compelling interface for integrating long-form scholarly narrative and/or primary textual sources.

HK-250720-16Digital Humanities: Digital Humanities Implementation GrantsVanderbilt UniversityRevitalizing the Ecclesiastical and Secular Sources for Slave Societies Digital Archive8/1/2016 - 7/31/2019$225,000.00JaneGilmerLanders   Vanderbilt UniversityNashvilleTN37203-2416USA2016African American HistoryDigital Humanities Implementation GrantsDigital Humanities2250000199922.030

Implementation of robust systems for preserving and accessing a longstanding digital resource on the history of African and Afro-descended people. The project would also conduct outreach to scholarly communities, historically black colleges and universities (HBCUs), and the general public to encourage further awareness and use of these collections.

In 2002 the Ecclesiastical and Secular Sources for Slave Societies Digital Archive was launched with NEH support. Since that time international teams of historians trained in languages and paleography, IT specialists, bibliographer and archivists have collaborated to preserve over 400,000 unique images dating from the 16th-19th centuries, documenting the history of four to six million African and Afro-descended individuals. Having outgrown our dated technology and platform, we seek support to revitalize this archive, transfer these data to SOBEK and create metadata and transcriptions that will enhance both use and long-term preservation. At project’s end, we will also host an international conference of our collaborative network of digital humanities scholars and a post-conference workshop to share digital preservation expertise with institutions in the region that have limited cyberinfrastructure.

HK-50011-12Digital Humanities: Digital Humanities Implementation GrantsUniversity of California, BerkeleyWordSeer: A Text Analysis Environment for Literature Study9/1/2012 - 5/31/2015$228,546.00Marti Hearst   University of California, BerkeleyBerkeleyCA94704-5940USA2012Literature, GeneralDigital Humanities Implementation GrantsDigital Humanities2285460227509.390

Further development of the WordSeer platform, which provides computational analysis and visualization tools for literary researchers. The platform will be available for general use but also will include three new case studies based on three different text collections: interviews and writings of North American slaves (University of California, Berkeley); the works of Stephen Crane (Emory University); and the complete works of Shakespeare (University of Calgary).

This project will continue on the success of a Digital Humanities Startup grant (HD-51244-11) to produce a software environment for literary text analysis. Literature study is a cycle of reading, interpretation, exploration, and understanding. Called WordSeer, this software system integrates tools for automated processing of text with interaction techniques that support the interpretive, exploratory, and note-taking aspects of scholarship. Development of the tool follows best practices surrounding user-centered design and evaluation. At present, the system supports grammatical search and contextual similarity determination, visualization of patterns of word context. This implementation grant will allow for incorporating additional tools to aid comparison, exploration, grouping, and hypothesis formation, and to make the software more robust and therefore sharable and usable by a wide community of scholars.

HK-50015-12Digital Humanities: Digital Humanities Implementation GrantsDrew UniversityThe DM Environment: From Annotation to Dissemination9/1/2012 - 10/31/2015$246,566.00MartinKennedyFoys   Drew UniversityMadisonNJ07940-1434USA2012Interdisciplinary Studies, GeneralDigital Humanities Implementation GrantsDigital Humanities2465660226578.620

The further development and testing of the annotation and online publishing capabilities of the DM (formerly Digital Mappaemundi) tool, an online environment that allows users to assemble collections of images and texts for humanities research and scholarship.

DM (formerly Digital Mappaemundi) is an online environment that allows users to easily assemble collections of images and texts for study, produce their own rich analysis data, and publish online resources for individual, group or public use. DM is ready for multi-year work with five partner projects (including a new partnership with the British Library) to implement a publicly available user-friendly environment that enables users to 1) assemble collections of resources from any combination of accessible repositories; 2) create richly linked data (e.g., annotation networks involving combinations of images, texts, fragments, web resources, and other annotations) and collections, sequences and indices that organize this data; 3) export data in a number of linked data formats; and 4) easily produce publicly accessible and interactive websites based on such data and linked data published elsewhere.

HK-50021-12Digital Humanities: Digital Humanities Implementation GrantsDartmouth CollegeMetadata Games: Improving Access to Humanities Artifacts9/1/2012 - 8/31/2016$324,872.00MaryD.Flanagan   Dartmouth CollegeHanoverNH03755-1808USA2012Archival Management and ConservationDigital Humanities Implementation GrantsDigital Humanities3248720324870.750

The implementation of a software system that would use game play to allow users to contribute high-quality descriptive information about digital collections of humanities materials held by cultural heritage institutions.

Our team received Level II Start Up funding to create a pilot of Metadata Games (MG), a software system that uses computer games to collect information about artifacts in libraries and archives as they strive to go digital. Games are useful in that they can entice those who might not visit archives to explore humanities content while contributing to vital records, and they create much more metadata than typical staff can do alone in the same timeframe. The system is open-source and is easily customized to meet each institution’s needs. The full project employs new techniques to make the system smarter and more trustworthy. We will also create new game components. MG can be used to enhance knowledge about artifacts in particular disciplines and fields, or with interdisciplinary collections. MG has the potential to unearth new knowledge that could radically enhance scholarship in the humanities, expanding what records we can encounter in our quest to understand the human experience.

HK-50022-12Digital Humanities: Digital Humanities Implementation GrantsIthaka Harbors, Inc.Sustaining the Digital Humanities: Host Institution Support Beyond the Start Up Phase9/1/2012 - 3/31/2014$157,204.45Nancy Maron   Ithaka Harbors, Inc.New YorkNY10006-1895USA2012EconomicsDigital Humanities Implementation GrantsDigital Humanities157204.4501572040

An analytical report on institutional support frameworks and administrative attitudes toward sustaining digital humanities projects in higher education, as well as on-campus sustainability workshops and a research toolkit to facilitate the continuation of this research.

This project builds on the Ithaka Case Studies in Sustainability, which helped to surface the significance of the host institution as a key element in the survival of digital humanities projects. To unwrap the layers of assumptions concerning the sort of support a host institution is expected or hoped to be providing, this research will be based on a sector-wide scan to map key points in a project’s lifecycle when the host institution is likely to play a role and "deep dives" at two institutions to develop an in-depth picture of the range of digital humanities projects on these campuses. By examining the institutional support ecosystem and the value system that undergirds it, we will provide both project leaders and university decision-makers the data, examples, and guidance they need, including a toolkit to conduct their own research, to work together to encourage the long-term sustainability of the digital humanities resources that continue to enrich the scholarly landscape.

HK-50032-12Digital Humanities: Digital Humanities Implementation GrantsUniversity of South Carolina Research FoundationPARAGON: Intelligent Digital Collation and Difference Detection9/1/2012 - 8/31/2015$300,171.00DavidLeeMiller   University of South Carolina Research FoundationColumbiaSC29208-0001USA2012Literature, GeneralDigital Humanities Implementation GrantsDigital Humanities3001710296272.350

The further development of advanced collation and difference detection software that allows for the robust comparison of scanned images of texts, even if those scans include errors like warping of the page.

PARAGON builds on a successful prototype funded by an NEH startup grant in 2009. This prototype demonstrated that combining SIFT (scale-invariant feature transform) and TPS (Thin-Plate Spline) algorithms makes it possible to automate the detailed comparison of scanned images captured under varying circumstances, whether scanned, camera-taken from different heights or angles, rotated, differently lighted, or even slightly warped. PARAGON will develop this prototype into a robust, open-source software capable of analyzing and collating large sets of digital images.

HK-50037-12Digital Humanities: Digital Humanities Implementation GrantsAlexandria Archive Institute, Inc.Applying Linked Open Data: Refining a Model of Data Sharing as Publication9/1/2012 - 9/30/2015$261,056.00EricC.Kansa   Alexandria Archive Institute, Inc.San FranciscoCA94127-2036USA2012ArchaeologyDigital Humanities Implementation GrantsDigital Humanities26105602610560

The further development of a platform and refinement of workflows to store, describe, and publish archeological datasets, using an initial collection of data related to trade and exchange patterns in the ancient Near East and East Mediterranean.

Twenty-first century humanistic research has unprecedented opportunities to advance new models of scholarly communication together with new data-driven avenues of investigation. This project will help establish "data sharing as publication" as a scalable and professionally-valued model for the dissemination of humanistic research data. The project will develop case studies involving cross-collections research on trade and exchange in the Ancient Near East and East Mediterranean. In developing publishing workflows toward Linked Open Data, the project will help align the needs of the research profession with rapidly expanding capabilities of the Web of Data.

HK-50048-12Digital Humanities: Digital Humanities Implementation GrantsUniversity of VirginiaMapScholar: A Web Tool for Publishing Interactive Cartographic Collections9/1/2012 - 8/31/2016$297,115.00ScottMaxEdelsonWilliam FersterUniversity of VirginiaCharlottesvilleVA22903-4833USA2012History, GeneralDigital Humanities Implementation GrantsDigital Humanities2971150295419.240

The further development of MapScholar, an online interactive tool that allows humanities scholars and students to combine digitized maps from disparate humanities collections to generate dynamic visualizations for use in online scholarly publications.

MapScholar is an interactive visualization tool for historic map collections. It offers an open-source portal that gives individual scholars the independent means of gathering high-resolution images, analyzing them in rich geospatial contexts, and using them to illustrate new interpretations in the history of cartography and related humanities fields. It joins together data in industry-standard file formats with free and effective data-serving sites such as Flickr and Google Docs to display its on-the-fly visualizations. MapScholar enhances traditional books and articles by making it possible -- at no cost to publishers -- to mount stunning web displays of map collections assembled from libraries around the world. MapScholar’s key innovation is how it brings maps together -- regardless of the archive in which they sit -- for the purpose of generating new knowledge about human perceptions of geographic space.

HK-50070-13Digital Humanities: Digital Humanities Implementation GrantsPenn StateScaling Digital Gaming to Humanities Pedagogy and Praxis9/1/2013 - 2/28/2019$299,221.00Christian Spielvogel   Penn StateUniversity ParkPA16802-1503USA2013CommunicationsDigital Humanities Implementation GrantsDigital Humanities29922102992210

Development of a platform that would allow educators across humanities disciplines to create web-based, multiplayer historical role-playing games. The platform would also include tools to facilitate peer review of game materials.

This project proposes five activities over the implementation grant period to simplify, scale and further legitimize the scholarly production and pedagogical application of games and simulations: 1) Development of nine new multiplayer simulations in the humanities. 2) Development of an authoring workflow that enables teacher/scholars with no programming background to develop and scaffold their own multiplayer simulations in five simple steps. 3) Incorporation of a digital peer review methodology and process to validate the quality of humanities games and simulations. 4) Refinement of a dual-sided interface that allows students to rotate between immersion as a character in a "role-play mode," and an out-of-character "reflection mode" to promote critical inquiry and self-reflection. 5) Development of community features to promote sharing of supplemental simulation content, exercises, and assessment.

HK-50072-13Digital Humanities: Digital Humanities Implementation GrantsMassachusetts Institute of TechnologyAnnotation Studio: Multimedia Annotation for Students9/1/2013 - 12/31/2015$324,833.00James ParadisKurtEFendtMassachusetts Institute of TechnologyCambridgeMA02139-4307USA2013Interdisciplinary Studies, GeneralDigital Humanities Implementation GrantsDigital Humanities3248330324831.830

Further development and wide-scale implementation of Annotation Studio, a platform to enhance student learning through annotation of digital texts, images, and video resources.

Annotation Studio is a web-based annotation application that integrates a powerful set of textual interpretation tools behind an interface that makes using those tools intuitive for undergraduates. Building on students’ new media literacies, this Open-source application develops traditional humanistic skills including close reading, textual analysis, persuasive writing, and critical thinking. Initial features of the Annotation Studio prototype, supported by an NEH Start-Up Grant, include aligned multi-media annotation of written texts, user-defined sharing of annotations, and grouping of annotation by self-defined tags to support interpretation and argument development. The fully developed application will support annotation of image, video and audio documents; annotation visualization; export of texts with annotations; and a media repository. We will also identify best practices among faculty using Annotation Studio in a broad range of humanities classes across the country.

HK-50087-13Digital Humanities: Digital Humanities Implementation GrantsStanford UniversityNetworks in History: Data-driven tools for analyzing relationships across time9/1/2013 - 6/30/2016$297,137.00Dan EdelsteinPaula FindlenStanford UniversityStanfordCA94305-2004USA2013Interdisciplinary Studies, GeneralDigital Humanities Implementation GrantsDigital Humanities2971370296803.530

A project to develop a general-purpose suite of visualization and analytical tools based on the prototypes created for the Mapping the Republic of Letters project, which examines the scholarly communities and networks of knowledge during the period 1500-1800.

Previous NEH-funding made it possible for "Mapping the Republic of Letters" project to develop a series of visualization prototypes to analyze the geographic breadth, historical shape, and social composition of intellectual networks; tools that support a domain expert's capacity to make sense of complexity, rather than relying on automated reasoning. With this project we will develop our most successful visualization techniques to serve historical research with three user groups in mind: 1. Digital humanities scholars with the technical expertise to integrate our code into their own projects and web applications (the "widget" model); 2. Scholars seeking easy upload, exploration, and analysis of historical data sets, without having to touch any code; 3. Early modern scholars who want to use these tools to explore and analyze their own data in the larger context of data already collected for "Mapping the Republic of Letters."

HK-50091-13Digital Humanities: Digital Humanities Implementation GrantsPresident and Fellows of Harvard CollegeExtending WorldMap to Make It Easier for Humanists and Others to Find, Use, and Publish Geospatial Information9/1/2013 - 8/31/2016$320,888.00PeterK.BolSuzanneP.BlierPresident and Fellows of Harvard CollegeCambridgeMA02138-3800USA2013GeographyDigital Humanities Implementation GrantsDigital Humanities32088803208880

Continuing development of the WorldMap platform, a system that allows scholars, teachers, and students to explore, visualize, edit, and publish geospatial information.

WorldMap is being developed by the Center for Geographic Analysis at Harvard University as an open source and open access online platform for visualizing and sharing spatial data. It has attracted considerable use since released in July of 2011. We propose making improvements to WorldMap which will transform it from mapping portal to geospatial node on the web. We will develop a new data catalog to expose WorldMap contents for interactive use in systems outside WorldMap. We will gather map metadata from map servers around the world to add to this catalog, eventually maintaining a complete index of map services. To improve search in a metadata-weak map services environment we will add the capability to search by time; develop a mechanism for exposing feature level text to layer search; and use rankings, usage statistics and internal links to weight search results. We will also enable users to create temporal gazetteers and contribute them to a common crowd-sourced gazetteer.

HK-50120-13Digital Humanities: Digital Humanities Implementation GrantsWashington State UniversityMukurtu Mobile: Empowering Knowledge Circulation Across Cultures9/1/2013 - 8/31/2016$319,331.00KimberlyA.Christen   Washington State UniversityPullmanWA99164-0001USA2013Interdisciplinary Studies, GeneralDigital Humanities Implementation GrantsDigital Humanities3193310319284.090

The development of Mukurtu Mobile, an open-source mobile platform for collecting and exhibiting indigenous digital cultural heritage.

This project will implement Mukurtu Mobile (, an innovative iPhone application that empowers indigenous communities to collect, share and preserve their cultural and environmental resources. Mukurtu Mobile provides a platform for individuals to bring their own knowledge base to the common concerns of local, traditional and indigenous communities worldwide. With an interface directly to Mukurtu CMS, Mukurtu Mobile will link the power of a robust, culturally responsive CMS to the direct collection of knowledge on-the-ground. Adopted by communities globally, Mukurtu CMS ( was built to address the specific needs of indigenous communities to manage, share and preserve their digital heritage. From citizen archivists to citizen scientists Mukurtu Mobile will enable the connection of local sets of knowledge and data to fuel research hubs and educational environments that unite local communities around global issues such as natural and cultural resource management.

HK-50128-13Digital Humanities: Digital Humanities Implementation GrantsNew York Public LibraryScribe: Turning Text into Structured Information through the Power of the Crowd9/1/2013 - 8/31/2015$325,000.00Benjamin Vershbow   New York Public LibraryNew YorkNY10016-0109USA2013Interdisciplinary Studies, GeneralDigital Humanities Implementation GrantsDigital Humanities3250000321896.130

Further development of Scribe, an open-source, extensible software platform for crowdsourced transcription of cultural heritage collections, including tools for transcription management, quality control, and data sharing.

The New York Public Library seeks to partner with the renowned citizen science team at Zooniverse to build Scribe: an open source transcription engine geared toward flexible, structured data extraction from a wide range of humanities documents. The final deliverable would be a developer-ready, open source transcription engine with an adjustable data schema, enabling scholars and curators to easily decide on a wide range of interactions with a document, keeping technical hurdles to a minimum. Based on an initial prototype built by Zooniverse, the tool would be developed collaboratively over two years through the release of several new humanities projects from the respective teams. At the end of the project, all code would be open sourced alongside a website publishing best practices and live demos of the various out-of-the-box modes of the engine.

HK-50155-14Digital Humanities: Digital Humanities Implementation GrantsNew SchoolAIDS Quilt Touch: Empowering Communities to Share and Preserve Cultural Heritage through Digital Storytelling9/1/2014 - 8/31/2017$321,872.00Anne BalsamoDale MacdonaldNew SchoolNew YorkNY10011-8871USA2014Media StudiesDigital Humanities Implementation GrantsDigital Humanities3218720306238.230

The development of a media platform that will allow for visualization tools for exploring large collections of humanities images, means for collecting tags and metadata about the images, increased search capabilities, and the documentation of strategies for community participation, using the AIDS Memorial Quilt Digital Archive and the Quilt Index at Michigan State University as the test cases.

The proposed implementation project ultimately aims to: explore how digital technologies might assist the transformation of communities of interest into communities of participation, enhance practices of cultural memory, and contribute to innovation in modes of archiving works of cultural heritage. Specifically, “AIDS Quilt Touch” will expand and enhance the digital archives of the AIDS Memorial Quilt to enable public engagement with this important work of cultural heritage for the purposes of cultural storytelling, historical archiving, and contemporary health awareness of issues pertaining to HIV-AIDS.

HK-50161-14Digital Humanities: Digital Humanities Implementation GrantsUniversity of California, BerkeleyBerkeley Prosopography Services: Implementing the Tool-kit9/1/2014 - 9/30/2018$325,000.00NiekC.VeldhuisLaurieE.PearceUniversity of California, BerkeleyBerkeleyCA94704-5940USA2014Ancient LanguagesDigital Humanities Implementation GrantsDigital Humanities32500003250000

The enhancement of the Berkeley Prosopography Services platform and toolkit to extend its capabilities for social network analysis and improve its user interface for scholars.

The project is designed to extend the functionality of Berkeley Prosopography Services (BPS), an interactive tool-kit for analyzing and visualizing datasets, and to expand its accessibility and utility to researchers working with data across diverse disciplines. BPS streamlines prosopography and social network analysis (SNA) by offering an integrated and customizable out-of-the-box digital analysis tool-kit and work environment that facilitate the dynamic recovery and exploration of the connections between individuals and activities in all areas and ages of human endeavor. The tool-kit includes: (1) a corpus input and management tool, (2) a probabilistic disambiguator, (3) support for assertions, (4) an SNA engine, (5) a visualization module, and (6) workspace support. The implementation phase of BPS will build on its existing software base, its sound conceptual and architectural structure and will focus on these areas of technical development and increased user functionality.

HK-50164-14Digital Humanities: Digital Humanities Implementation GrantsUCLA; Regents of the University of California, Los AngelesThe VSim Project Repository and Archive: Interface software and online repository and archive to facilitate distribution and9/1/2014 - 9/30/2018$324,967.00LisaM.SnyderScott FriedmanUCLA; Regents of the University of California, Los AngelesLos AngelesCA90024-4201USA2014ArchitectureDigital Humanities Implementation GrantsDigital Humanities32496703249670

Development of the VSim software, which provides a guided interface for educational 3D visualizations, and a repository for 3D models of historical sites to support sharing and peer review.

Funding from the National Endowment for the Humanities is requested for (1) the development of production-level software that facilitates peer review and educational use of academically generated computer reconstruction models of historic urban environments, and (2) the creation of an online project repository and archive for the dissemination of three-dimensional content across grade levels and humanities disciplines. The first major goal of the proposal is to build a production-level version of VSim, the prototype interface software for interaction with 3D content that was developed through NEH Start-Up Grant HD-50958-10. The second major goal of the proposal is to create an online project repository and archive to facilitate peer review and dissemination of academically generated 3D content. The long-term vision of the project is to build a thriving community of scholars and educators sharing their 3D content and leveraging existing and new academic modeling work for broad educational use through a project repository and archive focused on the real-time explorations of reconstruction of historic urban environments.

HK-50173-14Digital Humanities: Digital Humanities Implementation GrantsMichigan State UniversityARCS: Archaeological Resource Cataloguing System9/1/2014 - 8/31/2018$324,586.00JonMichaelFreyEthanC.WatrallMichigan State UniversityEast LansingMI48824-3407USA2014ArchaeologyDigital Humanities Implementation GrantsDigital Humanities32458603245860

The Archaeological Resource Cataloging System (ARCS) would provide an open-source application where users can upload, tag, sort, and link together digitized copies of photographs, drawings, and (frequently handwritten) documents of the archaeological record. Building from the original case study of Ohio State University’s excavations at Isthmia, the team would add three archaeological sites (in Polis, Chersonesos, and Nemea) to test the development of ARCS.

ARCS (Archaeological Resource Cataloguing System) enables individual archaeologists and larger, multi-member archaeological projects to collect, annotate, display, search, organize, and share primary documentary materials such as field journals, photographs, and artifact catalogs over the web. Through the use of crowdsourcing and a common metadata scheme, this open source platform offers archaeological projects a way to annotate and share non “born digital” data with scholars and the general public in a way that respects their unique identity and budgetary constraints. A version of ARCS was created for use at the Ohio State University Excavations at Isthmia and was the original test case for the Digital Humanities Startup Grant. To further develop the utilities designed to encourage collaborative research between scholars and projects, it is now proposed that ARCS be implemented at a select number of additional archaeological excavations.

HK-50175-14Digital Humanities: Digital Humanities Implementation GrantsPRX, Inc.Pop Up Archive: Saving culturally significant audio through preservation, searchability, and distribution9/1/2014 - 8/31/2015$325,000.00Kerri HoffmanAnne WoottonPRX, Inc.BostonMA02135-1054USA2014JournalismDigital Humanities Implementation GrantsDigital Humanities32500003250000

Further development of Pop Up Archive, an online platform for managing and disseminating audio collections, including automated methods for transcribing and searching sound files.

Pop Up Archive is a set of web-based tools that make audio searchable and reusable for scholars, journalists, and the public through speech-to-text and keyword extraction software. Pop Up Archive unites audio recordings and voices from disparate places and eras, diving deep into our nation’s rich oral history. We seek to scale Pop Up Archive across U.S. recorded sound collections by implementing a transcription toolkit developed by the British Broadcasting Corporation, processing over 30,000 hours of digital sound from public media and oral history archives, and educating these communities on best practices for preserving and creating access to digital sound. Pop Up Archive is open source, conforms to archival standards, and requires no technical expertise of participating organizations. For the first time, digital sounds can be automatically searched to the timestamp, contextualized with topic headings, and indexed for safe and permanent backup preservation at the Internet Archive.

HK-50176-14Digital Humanities: Digital Humanities Implementation GrantsBoard of Trustees of the University of IllinoisExploring the Billions and Billions of Words in the HathiTrust Corpus with Bookworm: HathiTrust + Bookworm Project9/1/2014 - 8/31/2017$324,841.00J. Stephen DownieErez Lieberman-AidenBoard of Trustees of the University of IllinoisChampaignIL61801-3620USA2014Interdisciplinary Studies, GeneralDigital Humanities Implementation GrantsDigital Humanities32484103248410

The enhancement and integration of the Bookworm analytical tool with the HathiTrust Digital Library, which holds 3.9 billion pages of digitized materials. Scholars would be able build individual collections of materials to be studied and to discover new textual use patterns across the corpus.

The HathiTrust + Bookworm (HT+BW) Project provides scholars new ways to explore trends within the massive HathiTrust corpus. Detailed exploration of metadata facets adds analytic value over such tools as Google Ngram Viewer. It enables scholars to explore personal worksets and aids discovery of new works. It will help the HathiTrust Research Center provide computational access to the HathiTrust corpus. Open-source improvements to Bookworm code will increase value to other large text projects.

HK-50181-14Digital Humanities: Digital Humanities Implementation GrantsOld Dominion University Research FoundationArchive What I See Now: Bringing Institutional Web Archiving Tools to the Individual Researcher9/1/2014 - 8/31/2017$324,634.00MicheleC.WeigleMichaelLNelsonOld Dominion University Research FoundationNorfolkVA23508-0369USA2014Interdisciplinary Studies, GeneralDigital Humanities Implementation GrantsDigital Humanities3246340322209.90

Further development of a toolset that would allow individual humanities researchers and institutions to easily archive websites and to navigate archived collections.

Archiving web pages is an essential method for ensuring ephemeral web resources are available for future research. Our goals are 1) to enable users to generate files suitable for use by large-scale archives with tools as simple as the “bookmarking” or “save page as” approaches that they already know, and 2) to enable users to access the archived resources in their browser. We propose to build three open-source tools to support this personal-scale web archiving: WARCreate, WAIL, and Mink.