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Keywords: film (ALL of these words -- matching substrings)
Division or office: Digital Humanities

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DOI-293648-23Digital Humanities: Dangers and Opportunities of Technology: Perspectives from the Humanities (Individuals)San Francisco State UniversitySynthetic Creativity: Deepfakes in Contemporary Media1/1/2024 - 12/31/2024$74,879.00Mihaela Mihailova   San Francisco State UniversitySan FranciscoCA94132-1722USA2023Media StudiesDangers and Opportunities of Technology: Perspectives from the Humanities (Individuals)Digital Humanities748790748790

Independent research into the aesthetics, application, dissemination, and ontological status of deepfakes across media contexts, including digital artworks, social activism, museum exhibits, and film and television.  

The project explores the aesthetics, application, dissemination, and ontological status of deepfakes across media contexts, including digital artworks, amateur videos, social justice activism, museum initiatives, and film and TV.

DR-272609-20Digital Humanities: Fellowships Open Book ProgramTrustees of Indiana UniversityOpen Access Edition of Main Street Movies: The History of Local Film in the United States9/1/2020 - 2/28/2022$5,500.00AllisonBlairChaplin   Trustees of Indiana UniversityBloomingtonIN47405-7000USA2020Film History and CriticismFellowships Open Book ProgramDigital Humanities5500055000

This project will publish the book Main Street Movies: The History of Local Film in the United States, written by NEH Fellow Martin L. Johnson (NEH grant number FA-58514-15) in an electronic open access format under a Creative Commons license, making it available for free download and distribution. The author will be paid a royalty of at least $500 upon release of the open access ebook. The period of performance start date is September 1, 2020. We request an end date on February 28, 2022.

DR-280049-21Digital Humanities: Fellowships Open Book ProgramResearch Foundation for the State University of New YorkOpen Access Edition of The Other/Agentina: Jews, Gender, and Sexuality in the Making of a Modern Nation written by Amy K. Kaminsky5/1/2021 - 12/31/2021$5,500.00Tim Stookesberry   Research Foundation for the State University of New YorkAlbanyNY12207-2826USA2021Latin American StudiesFellowships Open Book ProgramDigital Humanities5500055000

This project will publish the book The Other/Argentina: Jews, Gender, and Sexuality in the Making of a Modern Nation, written by NEH Fellow Amy M. Kaminsky (NEH grant number FA-58217-15), in an electronic open access format under a Creative Commons license, making it available for free download and distribution. The author will be paid a royalty of at least $500 upon release of the open access ebook.

DR-288241-22Digital Humanities: Fellowships Open Book ProgramDuke UniversityQueer African Cinemas8/1/2022 - 7/31/2023$5,500.00DeanJ.Smith   Duke UniversityDurhamNC27705-4677USA2022Gender StudiesFellowships Open Book ProgramDigital Humanities5500055000

Green-Simms examines films produced by and about queer Africans in the first two decades of the twenty-first century in an environment of increasing antiqueer violence, efforts to criminalize homosexuality, and other state-sanctioned homophobia. Green-Simms argues that these films not only record the fear, anxiety, and vulnerability many queer Africans experience; they highlight how queer African cinematic practices contribute to imagining new hopes and possibilities. Examining globally circulating international art films as well as popular melodramas made for local audiences, Green-Simms emphasizes that in these films queer resistance—contrary to traditional narratives about resistance that center overt and heroic struggle—is often practiced from a position of vulnerability.

DR-296180-24Digital Humanities: Fellowships Open Book ProgramUniversity of North Carolina PressOpen Access Edition of Contracultura: Alternative Arts and Social Transformation in Authoritarian Brazil by Christopher Dunn12/1/2023 - 11/30/2024$5,500.00Mark Simpson-Vos   University of North Carolina PressChapel HillNC27515-2288USA2023Latin American HistoryFellowships Open Book ProgramDigital Humanities5500055000

This project will publish the book Contracultura: Alternative Arts and Social Transformation in Authoritarian Brazil, written by NEH Fellow by Christopher Dunn (Federal Award Identification Number FA-57197-13), in an electronic open access format under a Creative Commons license, making it available for free download and distribution. The author will be paid a royalty of at least $500 upon release of the open access ebook.

DR-296665-24Digital Humanities: Fellowships Open Book ProgramDuke UniversityOpen Access Edition of Japonisme and the Birth of Cinema by Daisuke Miyao12/1/2023 - 11/30/2024$5,500.00DeanJ.Smith   Duke UniversityDurhamNC27705-4677USA2023Media StudiesFellowships Open Book ProgramDigital Humanities5500055000

In Japonisme and the Birth of Cinema, Daisuke Miyao explores the influence of Japanese art on the development of early cinematic visual style, particularly the actualité films made by the Lumière brothers between 1895 and 1905. Examining nearly 1,500 Lumière films, Miyao contends that more than being documents of everyday life, they provided a medium for experimenting with aesthetic and cinematic styles imported from Japan. Miyao further analyzes the Lumière films produced in Japan as a negotiation between French Orientalism and Japanese aesthetics. The Lumière films, Miyao shows, are best understood within a media ecology of photography, painting, and cinema, all indebted to the compositional principles of Japonisme and the new ideas of kinetic realism it inspired.

DR-296701-24Digital Humanities: Fellowships Open Book ProgramTemple UniversityOpen-access edition of From Confinement to Containment by Edward Tang12/1/2023 - 11/30/2024$5,500.00Mary Rose Muccie   Temple UniversityPhiladelphiaPA19122-6003USA2023Asian American StudiesFellowships Open Book ProgramDigital Humanities5500055000

During the early part of the Cold War, Japan emerged as a model ally and Japanese Americans were seen as a model minority. From Confinement to Containment examines the work of four Japanese and Japanese American artists and writers during this period: novelist Hanama Tasaki, actor Yamaguchi Yoshiko, painter Henry Sugimoto, and children's author Yoshiko Uchida. Their backgrounds reveal a mixing of nationalities, a borrowing of cultures, and a combination of domestic and overseas interests. Tang shows how the film, art, and literature made by these artists revealed to the American public the linked processes of U.S. actions at home and abroad. Their work played into but also challenged postwar rehabilitated images of Japan and Japanese Americans as it focused on the history of transpacific relations such as Japanese immigration to the U.S., the Asia-Pacific War, U.S. and Japanese imperialism, and the wartime confinement of Japanese Americans.

HAA-255979-17Digital Humanities: Digital Humanities Advancement GrantsUniversity of Wisconsin SystemInvestigating the Golden Age of Podcasting through Metadata and Sound10/1/2017 - 6/30/2019$74,972.00JeremyWadeMorrisEric HoytUniversity of Wisconsin SystemMadisonWI53715-1218USA2017Media StudiesDigital Humanities Advancement GrantsDigital Humanities74972074961.520

Prototype development and adaptation of open-source software tools to facilitate large-scale search and analysis of podcasts.

Despite an explosion of interest in podcasts - claims of a “Golden Age” of podcasts abound - sound remains mystifyingly difficult to analyze and the history of this emerging media form is already at risk of being lost. PodcastRE Analytics: Investigating Podcasting through Metadata and Sound aims to put podcasting’s data traces to work, making digital audio more usable, visible and audible than current archives. PodcastRE Analytics leverages the 120,000+ podcasts of the PodcastRE database (http://podcastre.org), a preservation collaboration between UW-Madison’s Libraries and Dept. of Communication Arts, to pioneer new techniques for the analysis and visualization of audio and metadata. While tools for data mining text archives exist, PodcastRE Analytics will allow users to explore audio in ways that are as familiar as textual resources. Using digital humanities methods, we can better research contemporary culture and investigate a new media form that has captured significant attention.

HAA-256146-17Digital Humanities: Digital Humanities Advancement GrantsDavidson CollegeMina Loy: Navigating the Avant-Garde10/1/2017 - 3/31/2020$74,960.00SuzanneW.ChurchillSusanB.RosenbaumDavidson CollegeDavidsonNC28036-9405USA2017Literature, GeneralDigital Humanities Advancement GrantsDigital Humanities74960074933.70

A multimedia research project, including a public crowdsourcing component, exploring the work of early 20th century artist and writer Mina Loy.

A pressing need in digital humanities is for multimodal, user-directed narratives that situate evidence, interpretation, and arguments in ways that allow readers to understand the scholarly project. Mina Loy: Navigating the Avant-Garde is a scholarly website that charts the career of the 20th century writer and artist Mina Loy. Using Loy as a case study, our goals are to: provide access to and interpretations of Loy’s work in diverse media, using new digital modes of textual and visual expression to invite closer, more informed and interactive engagement; develop a theory of the en dehors garde (literally, “coming from the outside”) that accounts for contributions of women and people of color who have been excluded from conventional formulations of the avant-garde; and, conduct an experiment in public humanities scholarship that involves students in transforming scholarly methods and products, tests new processes for peer review, and sets UX design standards for digital scholarship.

HAA-261239-18Digital Humanities: Digital Humanities Advancement GrantsUniversity of RichmondDistant Viewing Toolkit (DVT) for the Cultural Analysis of Moving Images10/1/2018 - 4/30/2022$99,984.00Lauren TiltonTaylor ArnoldUniversity of RichmondRichmondVA23173-0001USA2018Media StudiesDigital Humanities Advancement GrantsDigital Humanities99984093090.570

The development of an open source software library that will allow scholars, teachers, and students to analyze time-based media including films, news broadcasts, and television programs.

This project allows scholars to work with large-scale collections by building an open source software library to facilitate the algorithmic production of metadata summarizing the content (e.g., shot angle, shot length, lighting, framing, sound) of time-based media. The software allows scholars to explore media in many forms, including films, new broadcasts, and television, revealing how moving images shape cultural norms.

HAA-263773-19Digital Humanities: Digital Humanities Advancement GrantsUniversity of AlabamaCreating National Access to Digital Dance Resources1/1/2019 - 12/31/2020$49,142.00Rebecca Salzer   University of AlabamaTuscaloosaAL35487-0001USA2018Dance History and CriticismDigital Humanities Advancement GrantsDigital Humanities491420439330

A three-day workshop for dance scholars, archivists, librarians, and media specialists on approaches to researching and teaching with digitized collections of dance resources.

Film and video technologies have revolutionized dance education and scholarship by serving as a text for what has historically been an oral tradition; allowing preservation and analysis of dance work. While digital video makes recording dance easier, archives of recorded dance have not been made available online for education and research, and dance scholars face significant geographical and financial barriers to access. Our project brings together dance scholars, archivists, and educators for a three-day symposium during which attendees will explore expansion and aggregation of existing online dance resources along with design of a new pilot resource. The symposium’s results will be disseminated and support for its blueprint actively sought through publication of a white paper, presentations at national conferences, and at open sharing events throughout the United States.

HAA-263803-19Digital Humanities: Digital Humanities Advancement GrantsTrustees of Dartmouth CollegeUnderstanding Visual Culture through Silent Film Collections1/1/2019 - 9/30/2022$222,438.00MarkJ.WilliamsJohnP.BellTrustees of Dartmouth CollegeHanoverNH03755-1808USA2018Film History and CriticismDigital Humanities Advancement GrantsDigital Humanities22243802224380

The creation of a large-scale compendium and research platform for silent films that are currently housed in separate collections and a suite of tools to be used by scholars studying the transition of visual culture from stage to screen.

This Level III Digital Humanities Advancement Grant project aims to produce a digital compendium of over 400 films from the silent film era that document the transition of visual culture from stage to screen. It will combine highly-influential and rare works archived in the Paper Print collection of pre-1930 cinema at The Library of Congress with films at the EYE Filmmuseum in Amsterdam to create a digital resource designed for film scholars around the world. The compendium will be built by merging two pieces of software: The Media Ecology Project's Semantic Annotation Tool and the Alliance for Networking Visual Culture's Scalar. The resulting platform will provide an open software and data framework scholars can use to compare disparate types of data in a single interface. This valuable tool will unite a wide and growing variety of data and invite scholars to gather and post ideas, asking and answering new questions about key historical features in the evolution of motion pictures.

HAA-266472-19Digital Humanities: Digital Humanities Advancement GrantsSouth Carolina Department of Natural ResourcesSnowVision: A Machine Learning-Based Image Processing Tool for the Study of Archaeological Collections9/1/2019 - 8/31/2023$323,668.00KarenYvonneSmithColin WilderSouth Carolina Department of Natural ResourcesColumbiaSC29202-0167USA2019ArchaeologyDigital Humanities Advancement GrantsDigital Humanities32366803236680

The expansion and extension of a set of machine learning-based tools designed to assist scholars with identifying and classifying artifacts from archaeological sites based on design motifs.

Two years of NEH Digital Humanities Advancement Grant Level III funding is sought to increase availability and strengthen usability of SnowVision. The grant will support 1) the integration of SnowVision with an interactive, online user interface, 2) the acquisition and integration feedback from scholars working in laboratories and curation facilities across the Southeast, 3) the enhancement of the technological infrastructure of SnowVision so that the newly integrated system meets the needs of the user community and has a framework built for long-term success, and 4) providing select institutions with start-up funds to begin digitizing collections, providing the USC team with rigorous, off-site testing of the system. Collaboration between the USC development team and an Advisory Committee will increase the utility of SnowVision, secure buy-in from stakeholders, and ensure extensibility of the software. NEH funding will support software enhancement of accuracy, reliability, and speed.

HAA-266565-19Digital Humanities: Digital Humanities Advancement GrantsStone Soup Productions, Inc.Project Maestro9/1/2019 - 2/28/2022$100,000.00AndreaR.Kalin   Stone Soup Productions, Inc.WashingtonDC20036-2504USA2019Interdisciplinary Studies, GeneralDigital Humanities Advancement GrantsDigital Humanities10000001000000

The further development of a platform for middle and high school humanities teachers to incorporate content-based games into their classrooms.

Project Maestro empowers educators and students with limited computer access to make digital humanities games. Created from The Search for Harmony, a web game about the rich, forgotten historical legacy of classical musicians of African descent, this WordPress-based plugin transforms art and text on paper into digital assets for a prebuilt minigame, enabling new versions to be developed without requiring programming skill. This grant’s primary tasks are to build a set of minigames, design activity guides for instructors, and partner with education groups to refine the platform through workshops. The end product will be a website where instructors can publish work as playable games. The producers of this project seek $100,000 for platform development, adviser consultation, game design and documentation. This tool will allow educators and others in the humanities to use digital games as a means of creating engaging, informative experiences for students.

HAA-271653-20Digital Humanities: Digital Humanities Advancement GrantsUniversity of MinnesotaMapping Racial Covenants in the United States: A Technical Toolkit9/1/2020 - 12/31/2023$374,460.00Kirsten Delegard   University of MinnesotaMinneapolisMN55455-2009USA2020Urban StudiesDigital Humanities Advancement GrantsDigital Humanities3244734998732447349987

To expand and refine a set of digital tools and workflows to generate and map datasets of racial covenants from communities across the United States within one web platform.

Through a process of experimentation over the last four years, Mapping Prejudice has developed a powerful, new methodology that combines optical character recognition (OCR), crowd-sourcing and geographic information science (GIS), to map racial covenants found in property deeds at an unprecedented level of granularity. This has allowed the project to create a comprehensive spatial dataset of racial covenants for Hennepin County, Minnesota (Minneapolis and the surrounding suburbs)—the first such dataset in the country. The Mapping Prejudice team will leverage what it has learned from mapping racial covenants in Hennepin County to open up new opportunities for public engagement and research on the history of segregation and the urban environment in the United States.

HAA-280775-21Digital Humanities: Digital Humanities Advancement GrantsVanderbilt UniversityBuilding a Searchable Database for Collections of the Enslaved & Free Builders and Defenders of Nashville's Civil War Fortifications: A Community-Driven Linked Data Approach9/1/2021 - 8/31/2023$99,442.00Angela Sutton   Vanderbilt UniversityNashvilleTN37203-2416USA2021African American HistoryDigital Humanities Advancement GrantsDigital Humanities994420994420

The development of a database of the enslaved and free Black builders and defenders of Nashville's Civil War Fortification through the use of community-driven linked data using the Spatial Historian platform.

This proposal requests funds to build a searchable database of aggregate data and transcribed microfilm collections of the enslaved and free Black builders and defenders of Nashville's Civil War Fortifications. The project proposes to take a linked data approach to upload community-sourced material about the Civil War in Nashville and make them available under a Creative Commons license using the Spatial Historian, a customizable historical and geospatial information system. The system allows for the extraction and analysis of the documents to integrate simultaneously the collection of data, extraction of content, and analysis and visualizations of the information according to customizations which are dictated by the public history and heritage community’s needs. The resulting product will be a website by and for public historians that allows for dynamic querying of the data, network and map visualizations, and the linking of data to other repositories of slavery and the US military.

HAA-284888-22Digital Humanities: Digital Humanities Advancement GrantsMontclair State UniversitySeeing What Takes Place: Exploring Immersive Experiences of Religious Rituals1/1/2022 - 3/31/2023$39,176.00John Soboslai   Montclair State UniversityMontclairNJ07043-1600USA2021Comparative ReligionDigital Humanities Advancement GrantsDigital Humanities391760391760

Convening a group of religious studies scholars and technologists to research best practices and evaluate the appropriateness of recording and interpreting religious rituals in extended reality (XR) for teaching religion.

This project seeks to convene a meeting of religious studies scholars and experts in XR modalities to explore the creation of immersive videos analyzing and explaining religious rituals. The proposed two-day advisory meeting will evaluate the best practices for creating stereoscopic (360 degrees) videos combined with documentary style analysis and discussion into resources aimed at teaching about religion. The meeting will consist of presentations by scholars of various religious traditions and experts in educational immersive technologies, paired with brainstorming sessions considering appropriate representations of diverse religious traditions, suitable methods regarding the filming and dissemination of such videos, and concerns around maintaining connections between practices and the living communities that hold them sacred. Information generated by our collaboration will be made publicly available and serve as the backbone for a blueprint towards the creation phase of the project.

HAA-284912-22Digital Humanities: Digital Humanities Advancement GrantsArizona Board of RegentsTribesourcing Southwest Film: Digital Repatriation1/1/2022 - 12/31/2024$324,573.00JenniferLeiJenkins   Arizona Board of RegentsTucsonAZ85721-0073USA2021Film History and CriticismDigital Humanities Advancement GrantsDigital Humanities32457303245730

A series of workshops in Arizona, New Mexico, and California and the development of a digital curriculum on the creation of culturally-appropriate descriptive metadata and narration for Native American films based on the Tribesourcing Southwest Film website.

Tribesourcing Southwest Film digitally repurposes a collection of midcentury educational and sponsored films about Native peoples of the Southwestern U.S., reclaiming visual content through recording culturally-informed alternate audio tracks voiced by Native narrators from within the cultures represented. This process, which we have termed “tribesourcing,” has the double benefit of repatriating historic images and decolonizing these archival films, visible at Tribesourcingfilm.com. In this proposal, we seek to extend the project by: recording additional narrations in Southern California, Arizona and New Mexico; developing a digital curriculum for workshops; and to begin decentralizing the project through a series of workshops to help communities who wish to do their own tribesourcing with their own archived audio-visual materials.

HC-274224-20Digital Humanities: Cooperative Agreements and Special Projects (Digital Humanities)Shaker Village of Pleasant HillExpanding Digital Humanities at SVPH6/15/2020 - 3/31/2021$95,952.00Jacob Glover   Shaker Village of Pleasant HillHarrodsburgKY40330-9218USA2020U.S. HistoryCooperative Agreements and Special Projects (Digital Humanities)Digital Humanities95952095075.250

Retention of three full-time staff members and external contractors to digitize archival collections, complete the augmented reality experience of the site, and produce an orientation film.

Shaker Village of Pleasant Hill (SVPH) seeks relief funding from The National Endowment for the Humanities for a multi-faceted digital humanities project and the retention of three humanities staff members. This project proposes two activities critical to SVPH's mission and organizational strategy. First, this project will provide funding for continued digitization of the objects collection as well as digital publication of the collection for public access. Second, this project will provide funding for the creation of 40 audiovisual elements that will be used in an interactive augmented reality experience available to guests through an app on personal devices, and for the creation of an orientation film. The audiovisual elements and film fulfill a dual purpose with both on-site use as well as the ability to share them broadly through digital and social media channels. Both projects will engage our audience in a deeper examination of the Pleasant Hill Shakers.

HC-275000-20Digital Humanities: Cooperative Agreements and Special Projects (Digital Humanities)Taos Center for the ArtsTCA Conversations: Tuning into Humanities from Taos, New Mexico6/15/2020 - 4/30/2021$61,475.00ChelseaA.Reidy   Taos Center for the ArtsTaosNM87571-7019USA2020History, Criticism, and Theory of the ArtsCooperative Agreements and Special Projects (Digital Humanities)Digital Humanities614750614750

Retention of two staff members and the creation of seven to twelve new roles to support TCA's programs to engage communities in New Mexico in conversations about art history, art theory, and filmmaking.

TCA Conversations focuses on digital programming that engages communities in Taos and Northern New Mexico in conversations about history, criticism, and theory of the arts. The program includes two activities: TCA BigScreen@Home Conversations and TCA Radio Hour: Perspectives on Film, Pictures, and Words. TCA BigScreen@Home Conversations are moderated virtual discussions curated by TCA that feature guest-speakers with expertise in a humanities discipline who can speak critically about filmmaking, theory, and reception. TCA Radio Hour is a weekly radio show that includes interviews, local guest speakers, and humanities scholars in conversations that inquire about the history of music traditions, the history of Taos and Northern New Mexico in terms of schools of art, language use, and the role of film in the story of Taos and New Mexico. [Edited by staff]

HC-276447-20Digital Humanities: Cooperative Agreements and Special Projects (Digital Humanities)Colorado State UniversityPivoting from Physical to Virtual Exhibition: A University Museum and Library Collaboration during COVID-196/15/2020 - 12/31/2020$75,295.00KatieC.Knowles   Colorado State UniversityFort CollinsCO80521-2807USA2020Public HistoryCooperative Agreements and Special Projects (Digital Humanities)Digital Humanities75295072723.040

Partial salary for ten museum and library staff positions to develop a virtual collection and exhibit on the seven-decade history of the university museum of clothing and textile design.

This project forms a collaborative team with the Avenir Museum of Design and Merchandising and Colorado State University (CSU) Libraries to leverage university resources to fund existing positions for humanities workers involved in the development and realization of the virtual exhibition, "Threads of our Community: A History of the Avenir." and to prevent disruption of this project because of the COVID-19 pandemic. The exhibition traces the growth of the Avenir Museum from its beginnings as a small teaching collection in the 1950s to its current form as a state-of-the-art museum facility with a collection of approximately 25,000 historic clothing and textile artifacts. This project engages the public in learning about the importance of university collections not only for students, but also for fostering meaningful connections between campus and community. [edited by staff]

HC-50013-12Digital Humanities: Cooperative Agreements and Special Projects (Digital Humanities)Georgia Tech Research CorporationVan Allen Project5/1/2012 - 4/30/2013$30,000.00Gil WeinbergPaulAllenKaiserGeorgia Tech Research CorporationAtlantaGA30318-6395USA2012CommunicationsCooperative Agreements and Special Projects (Digital Humanities)Digital Humanities300000300000

The early development of a documentary film on the life of astrophysicist James Van Allen, using innovative cinema techniques to explore Allen's work.

In this project we would combine two powerful elements -- a hardware and software platform that allows us to fluidly capture and augment both drawings and spaces and to process and tease out meaning from large scientific datasets; and a wonderful thematic thread that uses the ingenious career of astrophysicist James Van Allen as a lens through which to see American science and technology as it developed over the latter half of the 20th century. The combination of these elements allows us to sketch nothing less than a new medium of exposition.

HD-248377-16Digital Humanities: Digital Humanities Start-Up GrantsUniversity of Maine, OronoVisualizing Spatial Experience in the Holocaust6/1/2016 - 3/31/2018$73,168.00AnneKellyKnowles   University of Maine, OronoOronoME04473-1513USA2016GeographyDigital Humanities Start-Up GrantsDigital Humanities73168061906.940

Employing computational linguistics and natural language processing techniques to study how Holocaust survivors use spatial terms to describe their experiences. Testimonies from the University of Southern California’s Shoah Foundation Center collection would provide the sources for the preliminary study.

First-person accounts are central to understanding the Holocaust. Our project will be the first to examine survivors' testimony for the spatiality of individuals' experiences. Drawing on video interviews with survivors, we will analyze the language survivors use in speaking of places, events, movement, relationships, and their perceptions of space and time. We will focus on how their social networks were fragmented and reformed and the spatial characteristics of work places and work relationships experienced by forced laborers in ghettos and labor camps. We will do this through a hybrid methodology that combines close listening with spatial visualization and corpus and computational linguistics methods that we will apply to interview transcripts. The dictionary of spatial and relational terms this will produce, along with our visual conceptualizations of the topologies of experience, will enable us to link survivors to Nazi-controlled spaces represented in our existing GIS datasets.

HD-248622-16Digital Humanities: Digital Humanities Start-Up GrantsStone Soup Productions, Inc.The Search for Harmony: Building a Game Development Tool for WordPress5/1/2016 - 5/31/2017$37,430.00AndreaR.Kalin   Stone Soup Productions, Inc.WashingtonDC20036-2504USA2016Cultural HistoryDigital Humanities Start-Up GrantsDigital Humanities374300374300

The development of an educational games module for the WordPress content management system. The prototype game would be associated with an upcoming documentary film on African Americans and classical music.

The process of creating information-rich websites has become more accessible to the public through content management systems (CMSs) like WordPress. New game development tools have also become available to creators for designing engaging experiences. However, there is a need for a tool that can create educational games with the familiarity of a CMS platform already in use in the humanities, rather than require learning a new program. The proposed tool aims to pair a game development framework with WordPress to allow media makers to develop educational games using a simple interface. The Search for Harmony is a case study game concept, about multicultural influence on classical music, that will help provide content to develop and refine the tool. The end product would reduce resources needed to create educational games of a certain type, foster websites that could repurpose game content, and encourage educators and others in the humanities to create engaging experiences for students.

HD-50178-07Digital Humanities: Digital Humanities Start-Up GrantsNortheast Historic FilmFinding and Using Moving Images in Context9/1/2007 - 9/30/2008$29,850.00Karan Sheldon   Northeast Historic FilmBucksportME04416-4027USA2007East Asian HistoryDigital Humanities Start-Up GrantsDigital Humanities298500298500

The development of tools and practices for describing and accessing digital film and video materials.

Using selected moving images from Northeast Historic Film, this project will take a team approach to achieve open access with a metadata system incorporating emerging standards for discovery. We will emphasize contextualization, building tools to provide access to articles, scene-by-scene notes, both item-level and collection-level descriptive records, and we will integrate this information with new curriculum materials through easy-to-use interfaces. Partners are Primary Source and China Source, Maine Historical Society's Maine Memory Network, MIC, and the University of Maine's Windows on Maine. Three China scholars associated with Primary Source are committed to the project. We will digitize and put online unique footage of China,1928-1936, with rights to reuse, and we will ensure that researchers can easily find, identify, understand, and use the moving images. Teachers will participate in evaluation, informing decisions regarding follow-up initiatives.

HD-50542-08Digital Humanities: Digital Humanities Start-Up GrantsCenter for Independent Documentary, Inc.Murder at Harvard Mobile9/1/2008 - 10/31/2009$50,000.00MichaelAbrahamEpstein   Center for Independent Documentary, Inc.NewtonMA02458-1341USA2008Interdisciplinary Studies, GeneralDigital Humanities Start-Up GrantsDigital Humanities500000500000

Development of a multi-media, historical, mobile walking tour of Boston.

The MURDER AT HARVARD MOBILE project (wt) will re-version a well-known N.E.H.-funded historical documentary about a notorious 1849 Boston murder into the basis of a 40-minute audio/video walking tour that will be accessed through a hand-held device similar to the iPhone. By using the compelling story of a famous crime as its narrative spine, this project will provide student groups and cultural tourists with a layered look at the social and cultural history of some of Boston's most significant downtown areas while it provides a road map for use of open source Mobile Narrative Software. The project will start in September, 2008 and end in February, 2009.

HD-50992-10Digital Humanities: Digital Humanities Start-Up GrantsUniversity of VirginiaARTeFACT Movement Thesaurus3/1/2010 - 2/28/2012$50,000.00Bradford BennettSusanL.WiesnerUniversity of VirginiaCharlottesvilleVA22903-4833USA2010Dance History and CriticismDigital Humanities Start-Up GrantsDigital Humanities500000500000

The development and testing of a tool and accompanying thesaurus to make film searchable for dance movements.

The ARTeFACT Movement Thesaurus is a continuation of the ARTeFACT project which was developed at the University of Virginia as a means of enabling research into movement-based arts, specifically dance. The Movement Thesaurus is a major step toward providing access to movement-derived data. By using motion capture technologies we plan to provide a sophisticated, open source tool that can help make film searchable for single movements and movement phrases. The ARTeFACT Movement Thesaurus will contain over 100 codified dance movements derived from Western concert dance genres and styles from which we can develop algorithms for automatic search capabilities in film. By bringing together engineers, movement specialists, and mathematicians we will forge ahead to break new ground in movement research and take one step closer to the creation of an automated means of mining danced texts and filmed movement.

HD-51000-10Digital Humanities: Digital Humanities Start-Up GrantsRegents of the University of California, San DiegoInteractive Visualization of Media Collections for Humanities Research3/1/2010 - 2/28/2011$50,000.00Lev Manovich   Regents of the University of California, San DiegoLa JollaCA92093-0013USA2010Interdisciplinary Studies, GeneralDigital Humanities Start-Up GrantsDigital Humanities500000500000

The development of analysis and visualization software, available through a web interface and as a desktop client, for research on a wide variety of digitized cultural heritage materials, such as theatre performance, dance, film, literature, art, and computer games.

Interactive Visualization of Media Collections for Humanities Research is a Level II proposal to develop software tools that enable humanities researchers to explore collections of images and video. While typical graphs show data as points, our approach is to include the complete set of source images in the visualization.

HD-51106-10Digital Humanities: Digital Humanities Start-Up GrantsUniversity of ChicagoCinemetrics, a Digital Laboratory for Film Studies.9/1/2010 - 3/31/2013$45,711.00Yuri Tsivian   University of ChicagoChicagoIL60637-5418USA2010Film History and CriticismDigital Humanities Start-Up GrantsDigital Humanities45711045479.970

An online collection of tools that would allow film researchers to collect, store, and process scholarly data about film editing.

This proposal requests an NEH Level II Start-Up grant support for the innovation of Cinemetrics (http://www.cinemetrics.lv/index.php), an open-access, interactive website designed to supplement the traditional toolkit of film studies with a number of digital tools that enable researchers to collect, store, and process scholarly data about film editing. Any student of film interested in the way films are edited can use Cinemetrics tools to time a movie, submit the obtained time data, calculate and visualize data statistics, and comment on or make use of the data generated and collected by others. As it stands, Cinemetrics offers its users a client tool to measure a film, a database to store the measurements, graphs that help users to visualize the statistics, and a lab space that can be used to compare films. The NEH grant will enable the project team to innovate, augment, and enhance these tools. This will put Cinemetrics at the forefront of humanities cyberinfrastructure.

HD-51153-10Digital Humanities: Digital Humanities Start-Up GrantsColumbia UniversityLeveraging "The Wisdom of the Crowds" for Efficient Tagging and Retrieval of documents from the Historic Newspaper Archive9/1/2010 - 2/28/2013$49,452.00Haimonti Dutta   Columbia UniversityNew YorkNY10027-7922USA2010Library ScienceDigital Humanities Start-Up GrantsDigital Humanities49452048068.290

A study of user-generated subject tagging to improve search capabilities for large-scale digital archives of humanities materials, using the historic newspaper collections of the New York Public Library.

Computers may have defeated humans in chess and arithmetic, but there are many areas where the human mind still excels such as visual cognition and language processing (Comm. of ACM, Vol 52, No 3, March 2009). If one mind is good, it has been argued that several minds are likely to be superior in certain tasks than individuals and even experts. This project aims to leverage the wisdom of the crowds (von Ahn, 2008) to collaboratively tag historical newspaper articles in the holdings of the New York Public Library (NYPL). Patrons and scholars will be encouraged to generate custom tags for articles they read and use often; these will be integrated into a meta-data library and evaluated for their contribution to improving retrieval performance. The text in the newspaper articles along with user-generated tags will be subjected to statistical analysis and machine learning for automatic categorization.

HD-51209-10Digital Humanities: Digital Humanities Start-Up GrantsPublicVREgyptian Ceremony in the Virtual Temple- Avatars for Virtual Heritage9/1/2010 - 8/31/2011$49,913.00Jeffrey Jacobson   PublicVRJamaica PlainMA02130-2231USA2010EducationDigital Humanities Start-Up GrantsDigital Humanities499130499130

Development of new virtual reality technology for an exhibition on ancient Egypt at the Carnegie Museum of Natural History.

With Virtual Reality, students can directly interact with distant times and places, giving them greater understanding and empathy for other cultures. Egyptian religious performance and ritual were central to the culture, and monumental temples were their dramatic performance spaces. The Earth Theater at Carnegie Museum of Natural History supports the Virtual Egyptian Temple, a three-dimensional, computer-graphic simulation of a Ptolemaic Era temple. We propose to stage an important religious event from that time, the Egyptian Oracle, virtually “in” the temple at the Earth Theater and two other large-screen theaters. An expert puppeteer will control the temple virtual High Priest and lesser constructs, a live educator, and even with the audience in the role of the Egyptian public. A live puppeteer can experiment and improvise in ways no artificial intelligence can and decades of educational research show the best way to learn about a social activity is to see it and do it.

HD-51246-11Digital Humanities: Digital Humanities Start-Up GrantsBoard of Trustees of the University of IllinoisRe-Framing the Online Video Archive: A Prototype Interface for America’s Nuclear Test Films3/1/2011 - 2/28/2013$49,999.00Kevin Hamilton   Board of Trustees of the University of IllinoisChampaignIL61801-3620USA2011Media StudiesDigital Humanities Start-Up GrantsDigital Humanities49999048220.590

The development of a prototype platform for studying and exhibiting digitized historical films, using government films documenting the development of the United States nuclear weapons program.

This project will prototype a new way of accessing, studying, and showing digitized historical films using archives of U.S. government films about nuclear weaponry. Working with a sample set of 16 films, the interface will aggregate existing online and offline data in a way that brings together collection, historiography, and exhibition in a single virtual space. A Collections frame will allow users to trace the contemporary dissemination of the films and to see them and their traces in a variety of settings. A Histories frame will provide primary-source documentation and peer-reviewed scholarship on the films. An Exhibits frame will provide a space for sub-collections, data-visualization, and forums for public comment. With close to 100 of these films currently available online, and about 6500 more in the process of declassification, this project will prepare the way for more comprehensive video archives of this corpus of films and offer a dynamic working model for video archiving.

HD-51394-11Digital Humanities: Digital Humanities Start-Up GrantsTrustees of Dartmouth CollegeACTION (Audio-visual Cinematic Toolbox for Interaction, Organization, and Navigation): an open-source Python platform9/1/2011 - 12/31/2013$50,000.00MichaelA.CaseyMarkJ.WilliamsTrustees of Dartmouth CollegeHanoverNH03755-1808USA2011Film History and CriticismDigital Humanities Start-Up GrantsDigital Humanities500000500000

The development of a platform that would support the computational analysis of film and other audio-video materials. The platform would allow such features as the automatic detection of shots and scenes, the analysis of soundtracks, and overall content analysis.

Audio-visual media have become ubiquitous due to the central position that computing has taken. Yet, methodologies and tools for supporting humanities research based on computational techniques, such as automatic shot-boundary detection, are nascent. ACTION seeks to provide free and open-source computational tools, and best-practice documentation, for new media-analytic methodologies based upon machine-vision and machine-hearing algorithms and software. We anticipate that automatic shot-boundary detection, scene-boundary detection, sound-track analysis, structure segmentation, and other methods, will lead to new insights into the development of film editing styles, scene composition, lighting, sound, and narrative construction. Building upon previous open-source frameworks, such as OMRAS2, AudioDB, Sphinx, Bregman, and OpenCV, ACTION will be a platform consisting of worked use-case examples in computational cinematics for future humanities researchers to extend.

HD-51432-11Digital Humanities: Digital Humanities Start-Up GrantsWake Forest UniversityACTIV-ES: a novel Spanish-language corpus for linguistic and cultural comparisons between communities of the Hispanic world8/1/2011 - 12/31/2012$25,000.00JeridColeFrancom   Wake Forest UniversityWinston-SalemNC27109-6000USA2011Spanish LanguageDigital Humanities Start-Up GrantsDigital Humanities25000024178.090

The planning and development of a preliminary Spanish-language corpus that will draw from three communities in Spain, Mexico, and Argentina.

This proposal requests Level 1 funding to develop a novel Spanish-language corpus, ACTIV-ES. This electronic resource will be the first to compile the language of common, everyday life for three linguistically, culturally, and geographically distinct communities— Spain, Mexico, and Argentina. It will provide scholars, instructors, students, and other interested parties with a unique perspective, enabling for the first time a rich cross-linguistic and cross-cultural analysis of current patterns and themes in the Hispanic world. A series of planning sessions among experts in linguistics, pedagogy, computer science, and psychology will guide the technical and theoretical steps to optimize ACTIV-ES for applications in second-language pedagogy and enable heretofore impossible contemporary humanistic understanding. Insights gained from the project will inform a Level 2 proposal aimed at adding size, attributes, and a web interface to enable flexible public and scholarly access to the corpus.

HD-51642-13Digital Humanities: Digital Humanities Start-Up GrantsTrustees of Indiana UniversityRepresenting Early Black Film Artifacts as Material Evidence in Digital Contexts5/1/2013 - 4/30/2014$26,400.00Brian Graney   Trustees of Indiana UniversityBloomingtonIN47405-7000USA2013Interdisciplinary Studies, GeneralDigital Humanities Start-Up GrantsDigital Humanities264000264000

A scholarly workshop and follow-up activities that will bring together film studies scholars, moving image archivists, and library professionals to consider how digitization of early motion picture film might be improved to better capture the physical attributes of the film print. The workshop would focus on early twentieth-century films made for African-American audiences.

The study of "race movies," the early motion pictures produced for black audiences in the first decades of the 20th century, presents an ideal humanities context for framing important questions bearing on the digital representation of film artifacts as material evidence: How must we reevaluate and amend current best practices for digitization of motion picture film which by design omit or obscure physical attributes of the original artifact?; And how might this representation of film as a material object offer a conceptual bridge for integrating audiovisual media within a wider network of related visual and textual documentation? The Black Film Center/Archive (BFC/A) at Indiana University proposes in this Level I Digital Humanities Start-Up Grant to explore these questions by convening an interdisciplinary group of scholars, moving image archivists, and technology specialists in digital humanities for a two-day conference and workshop to be held in November 2013.

HD-51718-13Digital Humanities: Digital Humanities Start-Up GrantsLoyola University, ChicagoMetadata Schema for Modernist Networks5/1/2013 - 8/31/2014$27,671.00DavidEvanChinitzPamelaL.CaughieLoyola University, ChicagoChicagoIL60611-2147USA2013Literature, GeneralDigital Humanities Start-Up GrantsDigital Humanities27671017661.160

A one-day workshop to engage humanities scholars and technical experts in the development of a standardized metadata schema and vocabulary that describes and enables discovery of digital projects in modernist studies.

Loyola University Chicago will host a workshop for 16 participants in digital modernist projects in the U.S., Canada, and abroad which will result in the launching of ModNets as the most recent "node" in the Advanced Research Consortium (ARC). ModNets, a federation of digital projects in the field of modernist studies, faces unique challenges as it joins the ARC organization: we will address issues specific to the field of modernist studies, particularly the metadata needs for new media, such as film and phonography. The purpose of this workshop, which will include project directors, ModNets and ARC leaders, and metadata analysts, is to review ARC's RDF (metadata) vocabulary in the light of modernist scholarship and enhance it to meet the particular needs of modernist artifacts. The outcome will be a list of proposed changes to the existing ARC vocabularies and a working set of RDF documents for two existing projects.

HD-51801-13Digital Humanities: Digital Humanities Start-Up GrantsIndependent Feature Project, Inc.Traveling While Black5/1/2013 - 1/31/2014$30,000.00RogerRossWilliamsWoo Jung ChoIndependent Feature Project, Inc.BrooklynNY11201-1122USA2013African American StudiesDigital Humanities Start-Up GrantsDigital Humanities300000300000

A two-day workshop led by Games for Change that will result in the development of a proof-of-concept prototype for a game based on The Negro Motorist Green Book, first published in 1936 with advice for African Americans traveling in the Jim Crow South.

The history of African American travel is one of the great untold American stories. We seek a Level I Start-Up Grant to support the collaboration between humanities scholars and interactive designers to develop a choice-driven, exploratory game that places players directly in the shoes of African American travelers of the past. Through the game mechanics, players will explore the nature of prejudice, how it manifests, and the discrimination African Americans had to endure during the pre-civil rights era. The game will engage students and allow them to make strategic decisions, developing problem solving and systems thinking skills. Players will gain a rich and complex understanding of this important period in our nation’s history that continues to have contemporary resonance. The learning experience within the game will be augmented by the other platforms--documentary film, web series and digital cultural mapping--that make up the Traveling While Black (TWB) transmedia project.

HK-230916-15Digital Humanities: Digital Humanities Implementation GrantsUniversity of MinnesotaImmigrant Stories9/1/2015 - 8/31/2017$324,121.00Erika LeeElizabeth VendittoUniversity of MinnesotaMinneapolisMN55455-2009USA2015Immigration HistoryDigital Humanities Implementation GrantsDigital Humanities3241210321432.40

Expansion of a project that engages recent immigrant and refugee communities as they create and share digital video narratives about their lives and experiences. During the implementation phase, the applicant would collaborate with national stakeholders to develop an easy-to-use, web-based framework to produce these digital stories, which would be publicly available via the Minnesota Digital Library and the Digital Public Library of America.

The Immigration History Research Center's Immigrant Stories project fosters humanities research and public dialogue around immigration by empowering recent immigrants with the tools to document, preserve, and share their experiences with the wider American public. It helps first- and second-generation immigrants and refugees create digital stories about their experiences--short personal videos with images, text, music, and audio--that are preserved and made publicly available through the IHRC Archives, the Minnesota Digital Library, and the Digital Public Library of America. Immigrant Stories uses immigrant-centered digital tools and training to expand participation in the digital humanities regardless of education, English proficiency, and access to technology. Its archive makes valuable content on contemporary immigration accessible to both humanities scholars and the broader public.

HK-50021-12Digital Humanities: Digital Humanities Implementation GrantsTrustees of Dartmouth CollegeMetadata Games: Improving Access to Humanities Artifacts9/1/2012 - 8/31/2016$324,872.00MaryD.Flanagan   Trustees of Dartmouth CollegeHanoverNH03755-1808USA2012Archival Management and ConservationDigital Humanities Implementation GrantsDigital Humanities3248720324870.750

The implementation of a software system that would use game play to allow users to contribute high-quality descriptive information about digital collections of humanities materials held by cultural heritage institutions.

Our team received Level II Start Up funding to create a pilot of Metadata Games (MG), a software system that uses computer games to collect information about artifacts in libraries and archives as they strive to go digital. Games are useful in that they can entice those who might not visit archives to explore humanities content while contributing to vital records, and they create much more metadata than typical staff can do alone in the same timeframe. The system is open-source and is easily customized to meet each institution’s needs. The full project employs new techniques to make the system smarter and more trustworthy. We will also create new game components. MG can be used to enhance knowledge about artifacts in particular disciplines and fields, or with interdisciplinary collections. MG has the potential to unearth new knowledge that could radically enhance scholarship in the humanities, expanding what records we can encounter in our quest to understand the human experience.

HT-250993-16Digital Humanities: Institutes for Advanced Topics in the Digital HumanitiesPresident and Fellows of Middlebury CollegeScholarship in Sound and Image9/1/2016 - 12/31/2018$241,001.00Jason MittellChristianMichaelKeathleyPresident and Fellows of Middlebury CollegeMiddleburyVT05753-6004USA2016Film History and CriticismInstitutes for Advanced Topics in the Digital HumanitiesDigital Humanities2410010216604.30

Two two-week workshops for 15 participants each on the study of time-based media like video and audio in multimodal humanities scholarship. The first instance of the workshop would be for advanced graduate students, while the second instance would be targeted toward humanities faculty and professionals.

In June 2015, we hosted a highly successful workshop, “Scholarship in Sound and Image,” funded by a grant from the NEH’s Institute for Advanced Topics in the Digital Humanities (IATDH). This workshop brought together 14 scholars of film and media studies to learn how to produce videographic criticism that incorporates sound and moving images via digital technologies. We are again applying for an IATDH grant, this time to support a pair of two-week workshops, in June 2017 and June 2018. The workshops – whose curriculum is based on a course that has been successfully taught four times at Middlebury College, in addition to the successful IATDH workshop in 2015 – is designed for 15 participants whose objects of study involve audio-visual media, especially film, radio, television, and other new digital media forms. The two iterations of the workshop will subdivide the participants, inviting Ph.D. students in 2017, and faculty or postdocs in 2018.

HT-50086-14Digital Humanities: Institutes for Advanced Topics in the Digital HumanitiesPresident and Fellows of Middlebury CollegeScholarship in Sound and Image: Producing Videographic Criticism in the Digital Age9/1/2014 - 9/30/2015$95,152.00ChristianMichaelKeathleyJason MittellPresident and Fellows of Middlebury CollegeMiddleburyVT05753-6004USA2014Film History and CriticismInstitutes for Advanced Topics in the Digital HumanitiesDigital Humanities95152095109.130

A two week workshop at Middlebury College for twelve participants on the topic of incorporating time-based media like video and audio in multimodal humanities scholarship.

This two-week workshop, scheduled for June 2015, will gather scholars interested in producing critical work in a multi-media format. The workshop is designed for 12 participants, ranging in rank from advanced graduate students to full professors, whose objects of study involve audio-visual media, especially film, television, and other new digital media forms. In a workshop setting, we will consider the theoretical foundation for undertaking such innovative work, and we will experiment extensively with producing multi-media scholarly work, resulting in at least one work of publishable quality per participant. The goals will be to explore a range of approaches by using moving images as a critical language and to expand the expressive possibilities available to innovative humanists. The curriculum and work produced by the participants in the workshop will be featured in a special issue of [in]Transition, the first peer reviewed journal devoted exclusively to videographic criticism.