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New media Movies on the Multiscope (Film/TV/Video Broadcast or Recording) [show prizes]
Title: New media Movies on the Multiscope
Writer: Lori Landay
Director: Lori Landay
Producer: Lori Landay
Abstract: The Multiscope is the most recent manifestation of my experiments with New Media spectatorship. As a sculpture-interface for viewing my New Media movies made with machinima (real-time animation captured in a 3D video game environment or virtual world), it is inspired by early motion picture viewing devices like the Mutoscope and Kinetoscope, Nam June Paik's sculptures, discourses about windows and interface in New Media scholarship, and the postphenomenological approach to technics advanced by Don Ihde that considers the embodied, hermeneutic, and alterity relations we have with artifacts like iPads, televisions, and other screens.
Year: 2012
Primary URL: http://lorilanday.com/NewMedia/multiscope.html
Primary URL Description: Multiscope page
Access Model: YouTube open access
Format: Web
"Myth Blocks: How LEGO Transmedia Configures & Remixes Mythic Structures in the Ninjago and Chima Themes" (Book Section)
Title: "Myth Blocks: How LEGO Transmedia Configures & Remixes Mythic Structures in the Ninjago and Chima Themes"
Author: Lori Landay
Editor: Mark J.P. Wolf
Abstract: Mythic structures and other components of mythology and folklore are used in Ninjago and Chima as if they were “myth blocks”, pieces available to be snapped into place in various recombinations. To be sure, this is similar to influential ideas about narrative structure, from Russian folklorist Vladmir Propp’s structuralist analysis of Russian folktales, to how the “monomyth” or hero’s journey Joseph Campbell used to describe a universal pattern common to every human culture expressed with particular variations has been adopted as a prescriptive formula for contemporary Hollywood screenwriting. Both realistic and fantastical fictional worlds in a range of media from literature to comic books, movies, and 3-D graphical environments in which people can play games are characterized by infrastructures filled with remixed bits and pieces from various world mythologies. What’s interesting about how LEGO has done this in its original intellectual property imaginary worlds is how mythic structures have become both a part of and a metaphor for the LEGO “System of Play”. LEGO’s use of “myth blocks” in constructing its imaginary worlds, and people’s participation and extensions within them, are aspects of cultural practices of transmedial experience that exemplify a remix culture.
Year: 2014
Primary URL: http://www.worldcat.org/title/lego-studies-examining-the-building-blocks-of-a-transmedial-phenomenon/oclc/880520948&referer=brief_results
Primary URL Description: LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon is the first collection to examine LEGO as both a medium into which other franchises can be adapted and a transmedial franchise of its own. Although each essay looks at a particular aspect of the LEGO phenomenon, topics such as adaptation, representation, paratexts, franchises, and interactivity intersect throughout these essays, proposing that the study of LEGO as a medium and a media empire is a rich vein barely touched upon in Media Studies.
Secondary URL: https://books.google.com/books?id=bllWBQAAQBAJ&pg=PA55&dq=lego+studies+Ninja+defeating+ancient+evil+by+tapping&hl=en&sa=X&ved=0ahUKEwjWm-CFp-LQAhVI7IMKHaHgDCkQ6AEIHzAA#v=onepage&q=lego%20studies%20Ninja%20defeating%20ancient%20evil%20by%20tapping&f=false
Secondary URL Description: Chapter on books.google.com
Access Model: chapter in a book
Publisher: Routledge
Book Title: LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon
ISBN: 978-0415722919
Permalink: https://apps.neh.gov/publicquery/products.aspx?gn=AQ-50283-10